Skip to main content

Hex and the City: The Lachrymose Tetrahedron

Decision: Should you play the New Board "The Lachrymose Tetrahedron"?

TL;DR:

Sigmarite warbands and Zarbag's Gitz may have something to gain from using this board.  Most other warbands already have an option that works better for them.

Prelude

Today, we'll be taking a look at one of the two new boards being released for Shadespire - The Lachrymose Tetrahedron (the other board - the one with the orange tint - is called the Herbaceous Checkerboard).  For the purposes of referring to the board, we'll be using the above orientation as the default, and referring to specific edges and directions using a NESW system based on this orientation.

Factor: Edge Hexes

While having starting hexes that are also edge hexes has lost some value due to Extreme Flank being placed on the SBAR list, we should likely still consider the number of starting-edge hexes when determining which board to play.  In the long-board/hallway setup, The Lachrymose Tetrahedron will reward you with 3 starting-edges.  You can also achieve 3 starting-edge hexes with an offset/diagonal setup.  In certain offset/diagonal setups, you'll only have 2 starting-edge hexes, and in a horizontal/rectangular short-board setup where your opponent is trying to deny you starting access to edge hexes, you'll probably only end up with 1 (if your opponent lines up his board flush with your Southern edge).

If your strategy is heavily dependent on getting on edge hexes early, this board isn't ideal, but it is workable if you get to decide the board layout (ie. you win the placement roll). 

Factor: Blocked Hexes

Having two blocked hexes puts The Tetrahedron solidly in the middle of the pack for covering terrain.  Soul Refractor, Shyishian Stardial, and The Shattered Tower all have 3 blocked hexes, making them better if you are seeking to block line of sight.  The Animus Forge and Penitent Throne each have 2 blocked hexes, though perhaps not set up as defensively as the ones on The Lachrymose Tetrahedron.

The two blocked hexes on the Tetrahedron are set up well; they are one hex apart (which grants a lot of disruption for line of sight) and adjacent to a number of starting hexes without pushing you into a potential pinning situation like the Stardial and Tower.  However, the Refractor still provides far more line of sight cover if that's what you're looking for.  If, on the other hand, you're currently playing a 0- or 2-blocked hexes board, and are looking for a more defensive setup, this board might suffice.

Factor: Lethal Hexes


Having a single lethal hex seems like an odd choice to us, but who are we to judge the design gods who gave us Mollog the Mighty?  Currently unrevealed marvelous secrets aside, there's nothing really to recommend this board based on its lethal hex.  You can get far more, in far better places, with the Ruptured Seal or Penitent's Throne.  You can also get more with The Animus Forge or Arcane Nexes, but we consider the placement of those hexes suspect as well.

As far as the lethal hex on The Lachrymose Tetrahedron goes - it's unlikely to affect your game in a positive manner.  However, as the lethal hex is adjacent to three of your starting hexes, it's quite likely to impede your own movement.  At best it's a non-issue; at worst it hurts your own dudes.

Factor: Objectives

One area in which this board truly does shine is it's ability to enable a few objectives with very little effort.  For the 3-model Sigmarite warbands, Unbroken Wall can be scored without moving any of your models.  Similarly, almost any warband can score Well Guarded without moving at all.  Either of these strategies could easily be combo-ed with Perfect Planning for 2 easy glory.

One particular Warband - Zarbag's Gitz - may gain additional benefit from this board, thanks to their Scurry ability.  No other board places 3 models adjacent to each other to start, so Gitz may choose it for that alone.  However, if you place your models correctly (ie. Drizgit on the end of the 3-starting-hex chain), you can activate Drizgit's action to move himself as well as Squish and Squash, then Scurry the two adjacent gerblins to meet the requirements of Mad Scurry with a single activation.  Similarly, if you Charge (perhaps with an archer for increased range), you can immediately Scurry two other gerblins and put yourself 3/4 of the way to Keep Them Guessing and 3/5 of the way to Mad Scurry in the same single activation.  Of course, Mad Scurry does require your moved gerblins to live through the round, in which case those blocked hexes mentioned earlier may prove even more valuable.

Summary:

The Lachrymose Tetrahedron probably isn't going to revolutionize the game in any significant way.  It's not particularly Lethal, and it's Blocked Hexes aren't as disruptive as those on other boards.  With the disappearance of Extreme Flank, access to 3 edge hexes won't shake the world either (and other boards have more, anyway).  However, Zarbag's Gitz may consider starting with this board in order to abuse Scurry.  The Sigmarite armies might also want to try this one out, to see if starting all three of your guys next to each other is worth doing.

Also: no, it isn't really called The Lachrymose Tetrahedron.  We don't know what GW really calls it, and I tried to follow their Adjective-Noun naming scheme as ridiculously as possible. 

Comments

Popular posts from this blog

Cardiology: Double Feature! Branching Fate/One Fate

Decision: Should You Play Branching Fate/One Fate? TL;DR: Do you stride far? Then you should probably be playing Branching Fate.  Other warbands with high dice counts should consider playing Branching as well.  If you can manage to regularly roll 3 magic dice on spell attacks, One Fate is quite good.  Otherwise, pass on it.
Prelude:Double Feature! This week we're taking a look at two different cards for Cardiology; rest assured this departure from standard operating procedure is for good reason.  Namely, the math required to analyze One Fate is very similar to the math required to analyze Branching Fate.  We couldn't see a reason to stretch the same work into two articles, so this week you're getting a two-for-one special.
Factor: Warband In order to score either of the Fate objectives, you've got to be rolling three or more dice on attack or defense.  Rolling three dice on attack is pretty common (defense - less so), but some warbands definitely come naturally better eq…

Special: Las Vegas Open Recap

SPECIAL: LVO RECAP
So the Call It Shadespire playgroup headed out to play in the Las Vegas Open last weekend, and this article will focus on our experience there!

Factor: The People I want to start out by saying that the people playing Shadespire at the convention were - universally - awesome.  Everyone there seemed out to have a good time, and all of my matches were fantastic, no exaggeration.  I'd like to give a special shout out to the Canadians there - especially Sam, Justin, and Kaptain Murder - who were all friendly to the Albuquerque crew, even putting up with our appropriation of Canadian culture in our team names (on Friday we were LETTERKENNY, on Sunday we were DIRTY DANGLES). 

My opponents were all super cool, and I honestly had a blast every single game.  It's been a long time since I played a tournament and didn't have a single game that felt bad.
Factor: Las Vegas
For real, hanging out in Las Vegas involves a lot of walking - and this is coming from a nurse.  …

Hex and the City: Extreme Flank

Decision: How should I place my board to optimize Extreme Flank? TL;DR: This one for when you lose the rolloff or if you like your boards in the rectangular (non-offset) short board layout:

Otherwise, this one:
Prelude: Understanding Extreme Flank The first obstacle that needs to be overcome in order to properly set up for scoring Extreme Flank is to understand how the card actually works.  It's quite poorly worded and the resulting methods of scoring can be counter-intuitive.   Luckily, someone made this excellent little diagram to help us understand how to score it:

In the above diagram, if your fighter is on a blue edge, they can only score Extreme Flank if your other fighter is on the green edge.  Note that the bottom layouts are mirrors of the top layouts.  This is important because the order in which you choose fighter matters.  For example, using the left diagrams, if you have a fighter on p4 and a fighter on p1 you can only score extreme flank if you choose the fighter on …