Skip to main content

Bottomdecking: Jabbertoad

Decision: Should you play Jabbertoad?

Image Blatantly Stolen from Can You Roll a Crit?
 Author's Note: Bottomdecking is a  series of short articles where we examine bad choices that are made by reasonable people - please note that this is not meant as an indictment of any person, it's the cards that are bad, not the people.  Mostly, Bottomdecking articles are a fun way for me to cut my workload while I'm busy with real life stuff (Getting ready for LVO, in this case), and hopefully cause a couple of people to chuckle along the way.

TL;DR: 

C'mon.  No.

Factor: Crunch

Right out of the gate, the math on this batrachian projectile is quite poor.  It's only doing 0.7037 damage per unblocked use to begin with.  When we factor in defense rolls, this number gets worse.  Against the ever increasing tide of 2-dodge models, for example, Kermit is going to miss more than half the time, resulting in 0.48 damage per average use.  For comparison, if you were to use Shadeglass Darts instead, you're getting an average damage per use of 0.79 against 2-dodge models (better than frog-ball's average damage without any defense!).  

"But throwing Jeremiah gives you knockback!" a random waffle-cone of a human being shouts from the 4th row.  Yes, of course it does.  And knockback definitely has its uses - in particular it's great for keeping enemy models away from your own so that you can lock down objective tiles.  So for that awesome Mollog objective deck waiting in the wings to take the 2020 world championship, definitely put in Jabbertoad.  This just in - we are being told now that three of the four models in Mollog's Mob can't hold objectives.  Unfortunate.

The restriction of this card to Mollog's Mob is bad enough, but having it be Mollog-only is even worse.  First, Mollog already has knockback.  Second, of all the folks you want to keep bad guys away from, Mollog is probably last on the list.  Even knockback 1 will move an adjacent model out of Mollog's reach, rendering the hate-troll machine inert unless he can move closer.  Finally, Mollog has options for at least two objectively better ranged attacks in the form of Dark Darts and Shadeglass Darts.

Oh and one more thing!  The frog goes away even if you miss (which you will, at least 30% of the time).  Even the fragile Shadeglass weapons only broke on a hit.  Faneway Crystal and Potion of Rage go away when you use them, but they also provide some of the most powerful effects in the game; not an underwhelming attack with average accuracy and poor damage.  Thematically, I get it; you can't throw the frog more than once, but mechanics-wise that sucks the moon right out of the sky.  Speaking of thematics...

Factor: Fluff

Why does throwing Jeremiah do as much damage as a magical lightning-charged pistol?  Or a "goreaxe"?  I don't know what a goreaxe is, but if I had to choose between being hit by something called a goreaxe or a frog, I know which one I would bet would hurt less.  Stikkit's Grot Bow does 1 damage too, and has the same effective range as Jabbertoad.  Jean d'Arc was shot in the neck by an arrow at Orleans, and the French troops saw it as divine providence that she was able to rejoin the fight afterward.  I'm willing to bet that she'd have gotten far less glory if she'd survived a frog to the neck instead.  For comparison sake, what are some other heinous things that do exactly as much damage as a frog?
  •  A Fyresteel Axe (Tefk)
  • Two Fyresteel Axes (Maegrim)
  • A Charged Tempest Blade (Rastus)
  • A Nighthaunt Blade, or Club (Chainrasps)
  • Magical Flames (Horrors)
Let's take a look at that last one, shall we.  Being set on fire is exactly as painful as being hit with a frog.  A frog.  "Oh, but the frog is acidic!" shouts Mr. Wafflecone, freshly back from his foray to the concession stand for a Bud Light Lime and some Fritos.  Sure, the frog is covered in acid; it says so right on the card. But it's covered in acid like my green salad with lemon vinaigrette is covered in acid - you'll note that it also says on the card that the frog is meant to be a snack.  Mollog is throwing his version of a fresh grapefruit at you, and it's doing as much damage as a Savage Bite from a trained wardog.  

Summary:

Don't play this card. (If you think Mollog needs a ranged 3 attack give him Shadeglass Darts or Dark Darts instead).

Comments

  1. It's a very low strength attack, which means the knockback is more likely to go off than if he thumps with club, which tends to kill things outright. Useful to score the new knockback objective against low wound stat warbands, but yeah the auto-discard does royally suck.

    ReplyDelete
    Replies
    1. Yeah, I actually wrote this before i realized that you couldn't score Get Thee Hence if you killed the target. I suppose that is one decent use. I'd still go with mutating maul instead though.

      Delete

Post a Comment

Popular posts from this blog

Hex and the City: Extreme Flank

Decision: How should I place my board to optimize Extreme Flank? TL;DR: This one for when you lose the rolloff or if you like your boards in the rectangular (non-offset) short board layout:

Otherwise, this one:
Prelude: Understanding Extreme Flank The first obstacle that needs to be overcome in order to properly set up for scoring Extreme Flank is to understand how the card actually works.  It's quite poorly worded and the resulting methods of scoring can be counter-intuitive.   Luckily, someone made this excellent little diagram to help us understand how to score it:

In the above diagram, if your fighter is on a blue edge, they can only score Extreme Flank if your other fighter is on the green edge.  Note that the bottom layouts are mirrors of the top layouts.  This is important because the order in which you choose fighter matters.  For example, using the left diagrams, if you have a fighter on p4 and a fighter on p1 you can only score extreme flank if you choose the fighter on …

Cardiology: Double Feature! Branching Fate/One Fate

Decision: Should You Play Branching Fate/One Fate? TL;DR: Do you stride far? Then you should probably be playing Branching Fate.  Other warbands with high dice counts should consider playing Branching as well.  If you can manage to regularly roll 3 magic dice on spell attacks, One Fate is quite good.  Otherwise, pass on it.
Prelude:Double Feature! This week we're taking a look at two different cards for Cardiology; rest assured this departure from standard operating procedure is for good reason.  Namely, the math required to analyze One Fate is very similar to the math required to analyze Branching Fate.  We couldn't see a reason to stretch the same work into two articles, so this week you're getting a two-for-one special.
Factor: Warband In order to score either of the Fate objectives, you've got to be rolling three or more dice on attack or defense.  Rolling three dice on attack is pretty common (defense - less so), but some warbands definitely come naturally better eq…

Special: Las Vegas Open Recap

SPECIAL: LVO RECAP
So the Call It Shadespire playgroup headed out to play in the Las Vegas Open last weekend, and this article will focus on our experience there!

Factor: The People I want to start out by saying that the people playing Shadespire at the convention were - universally - awesome.  Everyone there seemed out to have a good time, and all of my matches were fantastic, no exaggeration.  I'd like to give a special shout out to the Canadians there - especially Sam, Justin, and Kaptain Murder - who were all friendly to the Albuquerque crew, even putting up with our appropriation of Canadian culture in our team names (on Friday we were LETTERKENNY, on Sunday we were DIRTY DANGLES). 

My opponents were all super cool, and I honestly had a blast every single game.  It's been a long time since I played a tournament and didn't have a single game that felt bad.
Factor: Las Vegas
For real, hanging out in Las Vegas involves a lot of walking - and this is coming from a nurse.  …